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AI Insights · Timothy · January 2022

Performance of Top 5 City Building Games in Oceania Q4 2021

Discover the performance trends of the top city building games in Oceania for Q4 2021. From revenue to downloads and active users, see how these games fared on a unified platform.

Performance of Top 5 City Building Games in Oceania Q4 2021

The fourth quarter of 2021 saw interesting trends in the performance of the top city building games in Oceania. Here’s a detailed look at the weekly downloads, revenue, and active users for the top five games: Craftheim - 3D Idle Lumberjack, SimCity BuildIt, Life of King: Idle World Sim, MONOPOLY Tycoon, and The Simpsons™: Tapped Out.

Craftheim - 3D Idle Lumberjack from AI Games FZ showed a decline in weekly downloads, starting at approximately 9.8K in late September and ending the quarter at around 3.5K. The game’s weekly revenue peaked at $60 at the start of the quarter but saw a significant drop, with only sporadic earnings later. Weekly active users followed a similar downward trend, starting at 22.8K and dropping to around 14.2K by the end of December.

SimCity BuildIt by Electronic Arts experienced fluctuations in weekly revenue, starting at $35.3K and seeing a low of $19.5K in late November before recovering slightly to $24.3K at the end of the quarter. Weekly downloads were relatively steady, ranging from 2.3K to 4.7K. The game maintained a robust base of weekly active users, peaking at 37.7K and ending the quarter at 31.3K.

Life of King: Idle World Sim from PIXIO LIMITED saw a varied performance in weekly revenue, with a high of $1.3K in early October and a low of $283 in late November. Downloads were highest in early October at 5.2K, tapering off to about 2.1K by the end of December. Active users fluctuated, peaking at 6.9K mid-quarter and ending at 3.5K.

MONOPOLY Tycoon by Nvizzio Creations had modest weekly revenue, peaking at $1.1K in mid-October but generally staying below $500 in subsequent weeks. Downloads started at 6.7K in late September, dropping to around 1K by the end of the year. Active users followed a similar pattern, starting at 6.3K and ending at 1.7K.

The Simpsons™: Tapped Out, also by Electronic Arts, saw significant weekly revenue fluctuations, with a peak of $57K in mid-November and a low of $13.3K in early November. Downloads remained steady, with a slight increase towards the end of the quarter, ranging from 1.3K to 3.3K. Active users showed a slow decline, starting at 12.6K and ending at 9.6K.

These insights are based on data from Sensor Tower. For more detailed insights and trends, visit Sensor Tower’s website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022